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Вы здесь » Supernatural » ФлудильниЦЦа:)) » Помощь форуму.


Помощь форуму.

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1

Кто знает какие нибудь интересные коды? Выкладываем! Разнообразим форум вместе!

Растворение страниц при переходе

Код:
<META HTTP-EQUIV="Page-Exit" CONTENT="BlendTrans(Duration=0.3)">
<META HTTP-EQUIV="Page-Enter" CONTENT="BlendTrans(Duration=0.3)">

Игра крестики - нолики

Код:
<html>
<head>
<title>WOweb.ru - Scripts - JavaScript - Tic Tac Toe</title>
<META http-equiv="Content-Type" content="text/html; charset=windows-1251">
 <Style>
   A:Link{ Color: #000000; Text-decoration: underline}
   A:Visited{ Color: #000000; Text-decoration: underline}
   A:Hover{ Color: #000000; Text-decoration: none}
 td, body {font-family: verdana, arial, helvetica; font-size:11px;}  
 </Style>

<!-- HEAD START HERE -->



<!-- HEAD END HERE -->




</head>
<body bgcolor="#EDEDED" text="#000000" link="#000000" topmargin="0" leftmargin="0">
<center>

<!-- BODY START HERE -->

 
  <FORM>
     <INPUT SIZE=1 NAME="a0" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b0" OnClick="clickit(this)">
     <INPUT SIZE=1 NAME="a1" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b1" OnClick="clickit(this)">
     <INPUT SIZE=1 NAME="a2" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b2" OnClick="clickit(this)"><BR>
     <INPUT SIZE=1 NAME="a3" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b3" OnClick="clickit(this)">
     <INPUT SIZE=1 NAME="a4" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b4" OnClick="clickit(this)">
     <INPUT SIZE=1 NAME="a5" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b5" OnClick="clickit(this)"><BR>
     <INPUT SIZE=1 NAME="a6" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b6" OnClick="clickit(this)">
     <INPUT SIZE=1 NAME="a7" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b7" OnClick="clickit(this)">
     <INPUT SIZE=1 NAME="a8" OnFocus="complain(this)"> 
     <INPUT TYPE="button" NAME="b8" OnClick="clickit(this)"><BR>
     <table border=0><tr><td>
       Message:</td><td> <INPUT NAME="output" TYPE="text"></td></tr>
       <tr><td>Difficulty: </td><td><SELECT NAME="difficulty" 
       OnChange="diff=form.difficulty[form.difficulty.selectedIndex].value;">
       <OPTION VALUE=1> Very Easy
       <OPTION VALUE=2> Easy
       <OPTION VALUE=3 SELECTED> Medium
       <OPTION VALUE=4> Hard (may think a long time)
       </SELECT></td></tr>
       <tr><td></td><td><INPUT TYPE="button" VALUE="Computer Moves First" 
       OnClick="if (!step++) this.form.a4.value='O';"></td></tr>
       <tr><td></td>
       <td><INPUT TYPE="reset" VALUE="Restart" 
             OnClick="clear_all(this.form)"></td></tr>
     </table>
   </FORM>
 
 
 
  
   <SCRIPT LANGUAGE="LiveScript">
     <!---Copyright 1996 Chris Englmeier
     <!---Feel free to use this script as long as these copyright
     <!-- line remain as is
     <!-- 
     step = 0;
     diff=3;
     // change board when button is clicked
     function clear_all(form) {
       step = 0;
       for (i=0;i<9; ++i) {
         position="a"+i;
         form[position].value="";
       }
     }
     // change board when button is clicked
     function clickit(field) {
       if (step == -1) {alert("Reset to play again"); return;}
       position=field.name.substring(1,2,1);
       position = 'a'+position;
       if (field.form[position].value !="") 
          {alert("Can't go there"); return;}
       field.form[position].value="X";
       if (eval_pos(field.form)) {
         field.form.output.value="You Win!"; 
         step = -1;
         return;
       }
       position=get_move(field.form);
       field.form.output.value='I moved to ' + 
                               position.substring(1,2,1);
       if (position=="") {
         field.form.output.value="No Winner."; 
         step = -1;
         return;
       }
       field.form[position].value="O";
       if (eval_pos(field.form)) {
         field.form.output.value="You Lose!";
         step = -1;
       }
     }
     // see if there is a winner
     function eval_pos(form) {
       if ((form.a0.value!="" && form.a0.value==form.a3.value && 
           form.a0.value==form.a6.value)||
           (form.a0.value!="" && form.a0.value==form.a1.value && 
           form.a0.value==form.a2.value) ||
           (form.a0.value!="" && form.a0.value==form.a4.value && 
           form.a0.value==form.a8.value) ||
           (form.a1.value!="" && form.a1.value==form.a4.value && 
           form.a1.value==form.a7.value) ||
           (form.a2.value!="" && form.a2.value==form.a5.value && 
           form.a2.value==form.a8.value) ||
           (form.a2.value!="" && form.a2.value==form.a4.value && 
           form.a2.value==form.a6.value) ||
           (form.a3.value!="" && form.a3.value==form.a4.value && 
           form.a3.value==form.a5.value) ||
           (form.a6.value!="" && form.a6.value==form.a7.value && 
           form.a6.value==form.a8.value))
           return true;
       else	
           return false;
     }
     function f(a) {
       if (a == "") return "."; else return a;
     }
     // get position for move.
     function comp_move(form,player,weight,depth) {
       var cost;
       var bestcost=-2;
       var position;
       var newplayer;
       if (player=="X") newplayer="O"; else newplayer="X";
       if (depth==diff) return 0;
       if (eval_pos(form)) return 1;
       for (var i=0; i<9; ++i) {
         position='a'+i;
         if (form[position].value != "")
           continue;
         form[position].value=player;
         cost = comp_move(form,newplayer, -weight, depth+1);
         if (cost > bestcost) {
           bestcost=cost;
           if (cost==1) i=9;
         }
         form[position].value="";
       }
       if (bestcost==-2) bestcost=0;
       return(-bestcost);
     }
     // get position for move.
     function get_move(form) {
       var cost;
       var bestcost=-2;
       bestmove="";
       // don't think about first move.
       if (step++ == 0)
         if (form.a4.value=="") return "a4";
         else if (form.a0.value=="") return "a0";
         for (var i=0; i<9; ++i) {
           localposition='a'+i;
           if (form[localposition].value != "")
           continue;
         form[localposition].value="O";
         cost=comp_move(form,"X", -1, 0);
         if (cost > bestcost) {
           if (cost==1) i=9;
           bestmove=localposition;
           bestcost=cost;
         }
         form[localposition].value="";
       }
       return bestmove;
     }
     // complain if user attempts to change board
     function complain(field) {
       field.form.output.focus(); // put focus eleswhere
       alert("Don't change the game fields directly!");
     }
     //a href="http://www.woweb.ru/
     // the end -->
   </SCRIPT> 

<!-- BODY END HERE -->



</body>
</html>
Подпись автораГорячий сервис форумов!
Сервис персональных форумов.

0
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0

2

Эффекты отражения в воде:

Код:
<a href="http://fantasyflash.ru"><img id=osw  src="http://fantasyflash.ru/avatar/ava_cat/image/cat10.jpg" border=0></a><br>
<SCRIPT language=JavaScript1.2>
function folly(){
setInterval("mdiv.filters.wave.phase+=15 ",100);//osw
}

if (document.all){
document.write('<img id=mdiv src="'+document.all.osw.src+'" style="filter:wave(strength=3,freq=3,phase=0,lightstrength=20) blur() flipv()">')
window.onload=folly //fantasyflash.ru
}
</SCRIPT>

эффект солнечного зайчика на картинке

Код:
<a href="http://fantasyflash.ru"><img id="images" src="http://fantasyflash.ru/avatar/ava_cat/image/cat10.jpg" border=0></a>
<script language="JavaScript1.2">
s = 60; 
vp = 10; 
startx = 0; 
starty = 0; 
var IE = document.all?true:false
function moveL()
{
xv = tempX;
yv = tempY;
images.filters.light.MoveLight(1,xv,yv,s,true);
}

if (IE&&images.filters)
document.all.images.onmousemove = getMouseXY;
var tempX = 0
var tempY = 0

function getMouseXY(e) {
tempX = event.offsetX
tempY = event.offsetY

  if (tempX < 0){tempX = 0}
  if (tempY < 0){tempY = 0}
  if (t)
  {  
   moveL();//fanyasyflash.ru
  }

  return true
}

var xv = startx;
var yv = starty;
var t= true;//osw
if (IE&&images.filters){
images.style.cursor="hand";
images.filters.light.addAmbient(255,255,255,vp)
images.filters.light.addPoint(startx,starty,s,255,255,255,255)
}</script>

0

3

Ну вот сайт.Думаю,все там были.Там до до ужаса много кодов,тегов и т.п.
ТехПоддержка сайбб

0


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